Thread: Stainless Steel
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# 2 26-03-2003 , 03:10 PM
ragecgi's Avatar
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Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709
There is a lathed metal shader on Highend.

But otherwise, you could also map a 2d fractal texture to a basic metal shader's specular color, and for the "brushed" look, you can adjust the offset of the 2d texture placement node to "strech" it so it looks brushed.

Just my quick 2 centsuser added image


Israel "Izzy" Long
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