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# 3 28-03-2003 , 10:42 PM
ragecgi's Avatar
Registered User
Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709

Cool! ..but a few questions...

um... yeah! hehe... hey Kev! Can you front me a few bucks?? hehe...

Anyhoo, THANKS man!
Yeah, I'm glad I asked this now, as I made the mistake of creasing the CRAP out of my mesh edges FIRST, hehe.. and you're right about it becoming DOG sloooooww.... user added image

I'm at a point where I don't have too much time invested, so I can totally start over without a major project slowdown.
(that way I can also make the mental tweaks I wanted as well) user added image

Ok, here are the QUESTIONS for ya:

1. When I convert to SubD's and the UV's get transfered "sub-divided", what does that mean? and are there any issues that i need to worry about regarding that? pitfalls? etc.

2. If I crease my chosen edges at the last minute, won't that kill my newly transfered uv's? Should I crease my chosen Subd edges JUST before I convert for the final time back to polys for mapping?

3. So, with that stuff said, should this be my workflow:

a. model in poly's and check/tweak using subd.
b. last modeling step, convert to Subd for edge creasing.
c. convert back to polys for mapping.
d. convert back to Subd for lighting and rendering.

Am I missing/confusing some steps?

Also, does anyone else out there care to tell us thier workflow??

Thanks!


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com