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# 92 12-04-2003 , 08:30 PM
adldesigner's Avatar
Registered User
Join Date: Sep 2002
Location: CCS, Venezuela
Posts: 3,363
I believe I read once in the Maya´s documentation, that triangular faces ensure planarity. There´s no way, you can have a non-planar face, when modelling only three vertexes per face.

I believe game engines take this into account (or are designed to take this fact into account).

I´d love to have someone elaborate on this.


adldesigner
Caracas, Venezuela
Hell .. not gone perse, but with a certainly lower post count per day.