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# 7 18-04-2003 , 06:22 AM
adldesigner's Avatar
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Join Date: Sep 2002
Location: CCS, Venezuela
Posts: 3,363

Originally posted by mtmckinley
I suppose another option might be to use a linear surface, but it's not very smooth.

I´ll investigate a bit that option, even though talking in workflow issues, it might be better to convert to poly at the stage I´m at.
Again, thanks for taking this into consideration.


adldesigner
Caracas, Venezuela
Hell .. not gone perse, but with a certainly lower post count per day.