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# 34 12-05-2003 , 05:41 PM
cb8rwh's Avatar
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Join Date: Dec 2002
Location: Sunderland, England
Posts: 581
maybe convert the half of the head back to polys using level 0 verts. go down where the join is to be and snap all the verts to the y axis - then mirror geometry and merge any verts that need merging - then you can convert back to subds if required.


cheers

Rich