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# 6 26-05-2003 , 04:37 AM
Registered User
Join Date: Apr 2003
Location: lahore
Posts: 26

hi, sorry to tell , i put it here for critics

hi,

ereitz, thnx for suggestions....and tips.(very nice) i'll surely check it out cos previously i was always assuming that poly smooth is gonna work same on all the edges.... anglle or hardness really doesn't matter, now i'll try to practice this...


olivermagno , hope u r here to see prob.

so guys... thnx

i have got some nice images with gi joe type thing , but i prefer to do more manual and i am working on it..gonna update very soon
about model i know vipers r mainly missing.

while doing reflection work i am getting a prob and i have post it texure, forum, but now here u 'll have to bear sorry.............

k, i put env. ball in reflection, everything works fine

but i want car to reflect only where its surface is more perpendicular to camera, so i involve a sampler info node. but then maya won't render. even showing in viewport.......
i tried with another shader with some different settings but still won't get that.....

hope some one plz. see images of shading network and plz help me outl....

Attached Thumbnails

u can do it