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# 36 08-07-2003 , 04:33 AM
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Join Date: Jan 2003
Location: BC, Canada
Posts: 2,250
Okay, 4 hours later... heheh.. j/k.

I have been working on this for at least a hour, well since my last post. I finally have merged the bone tail onto the body user added image. Now it looks more realistic.. now im going to probably add some transluceny/bump maps on some planes to make some "disturbed fur" in that area.. just so that it takes away from the round look of the polys.

Hopefully tommorow i will fix the hole on that knife thing on his tail and then start on the spikes on his back user added image. I have to make sure I am happy with the shoulder form before I start on the spikes though.. because the spikes are a one shot deal and will be modelled as extruding out of the mesh.. thats how i have decided to do it.

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"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com