Originally posted by Ghost-VE lol well I have done a few tutorials. and i grasp concepts fairly well just can't figure out image planes and how to set em up like he did. IE.. I set up the top veiw and its 90 degrees rotated from what he has set up. and when I import front view Its stretched. what I really want the image planes to do is to import exactly the size the actual image is without maya distorting, stretching them, ect. How about using lambert file-textured nurbs or poly planes instead of the standard image planes? It is my firm believe, yet again .. that you should actually go for other tutorials first. Get a handle of Nurbs if you know what I mean. Setting up the Image planes should be the least difficult part of the whole thing, and yet you have trouble with it. I can´t imagine when all the stitching comes into play. Don´t get me wrong. I know we all are capable of this and all the yadayada ... just telling you, you WILL have a better chance at this one after looking at Mike´s Nurbs Shark tutorial for example.