Thread: Tracing
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# 5 17-07-2003 , 08:09 AM
adldesigner's Avatar
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Join Date: Sep 2002
Location: CCS, Venezuela
Posts: 3,363

Originally posted by Ghost-VE
lol well I have done a few tutorials. and i grasp concepts fairly well just can't figure out image planes and how to set em up like he did. IE.. I set up the top veiw and its 90 degrees rotated from what he has set up. and when I import front view Its stretched. what I really want the image planes to do is to import exactly the size the actual image is without maya distorting, stretching them, ect.

How about using lambert file-textured nurbs or poly planes instead of the standard image planes?

It is my firm believe, yet again .. that you should actually go for other tutorials first. Get a handle of Nurbs if you know what I mean.

Setting up the Image planes should be the least difficult part of the whole thing, and yet you have trouble with it. I can´t imagine when all the stitching comes into play.

Don´t get me wrong. I know we all are capable of this and all the yadayada ... just telling you, you WILL have a better chance at this one after looking at Mike´s Nurbs Shark tutorial for example.


adldesigner
Caracas, Venezuela
Hell .. not gone perse, but with a certainly lower post count per day.