Thread: dust cloud
View Single Post
# 2 21-07-2003 , 04:12 AM
ragecgi's Avatar
Registered User
Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709
sure.

There are lots of ways to do that.

The question you have to ask yourself is:

"Do you feel lucky?" hehe... sry, had to say thatuser added image

Seriously tho, is your shot going to have a locked-off camera? or will the camera be moving?
This is important in case your due-date/deadline is approaching fast.

Otherwise, if you have more time, research the type of ground that your dust cloud would be emitting from.

Is it sand? Dirt? Grassy field? Asphalt?

If sand, dirt, or dirty asphalt, I would combine a raytraced software cloud, or even a hardware sprite sequence with a color and/or texture of a mix of light greys, tans, and browns.

Then layer over that a bit of hardware point, or multipoint particles with a rgbPP color of a sandy tan/brown to get the "particulate" type of grit that is in a dust cloud like that.

For reference, you can check out the dust clouds, and pyro movies at: www.artbeats.com

If you camera is NOT going to move at all, and you do not need too much detail, you can get away with a subtle cloud genrated in post on another layer combined with a depth pass of your scene to give more depth, and occlusionuser added image

Good luck!


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com