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# 1 29-07-2003 , 05:37 PM
Witchy's Avatar
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Join Date: Feb 2003
Posts: 1,254

Bake Textures - workflow

How do you bake textures / shaders etc onto a model?

In the hypershade I have found the convert to file textures section, however when I highlight the shader I get 'no surface selected unable to continue' and when I highlight the object I get 'select a highlighted or shading node unable to continue'.

I get the same thing if I right click and choose to select the objects with the texture on.

Can someone explain the work flow needed to do this, ie what to select in what order? Gratefuls.