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# 4 03-08-2003 , 03:21 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
The UVs of a nurbs surface are attached to the CVs of the surface. Unlike polys, UV coordinates can not be moved away from relation tot he CV coordinates. If you have some areas of the model that have isoparms very close together and some with isoparms further apart, the ones that are further apart will stretch the texture out, compared to the ones that are closer together.

So, you would have to either adjust the Isoparms location, by moving Hulls around, or in PHotoshop, compress that section of the texture so it isn't stretching. Doing that, however, can affect the image quality of the texture.


-Mike
The Maya Toolbelt