yeah my poly limit it 3500 tris and so far i still have 250 quads to spare before i hit that =P i'm actually surprised with myself. the last mid poly model i did was too high poly (about 6100 after it was in tris) and she looked too much like an anime character not not enough like a human. I realized this time around how important it really is to follow the basic lines created by bone and muscle. In the past my models have been good but i would never actually do things like define the ribcage the way it should be and such. any more suggestios before i put some finishing touches on this guy?