Originally posted by brian_ellebracht
because if I were to do an animation, the reflection wouldn't move around or anything, and it would look wrong...
exactly
it sure cuts down on non-animated rendering time, though.
another issue i thought of is how you'd get the reflections to appear seamless between the different parts of the car, cuz not only the lighting would be a bit different, but from different angles the reflections would appear a little different, i think.
you could easily use those pics as reference for making some nicely shaded textures, or just model everything super-detailed and let well-done rendering do the photo-realism for you.
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