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# 18 26-08-2003 , 10:44 PM
[icarus_uk]'s Avatar
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Join Date: Mar 2003
Location: Too near the sun
Posts: 501
How did you get the detail around the nose like that without using a tonne of polys?

How do you think it will handle on the latest game engines? It might be a bit high for the new Quake3 engine dont you think?