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# 39 05-09-2003 , 05:22 AM
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Join Date: Jan 2003
Location: BC, Canada
Posts: 2,250
heh, this is lookin awesome. I like your design.. its not exactly like todays games in texturing.. but you dont do that for a profession. The texturing is like tomb raider for playstation, still quite nice :thumbsup:. Those skulls though are just waay to high in polycount. Maybe start off with a 10 poly cylinder or shape, then try to slightly get form to it. Also i dont know exactly mike but the fire that she has made out of particles.. are you allowed to use that in games? Or should it be a plane that rotates to your camera angle. Keep it up though, good job.


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com