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# 95 05-09-2003 , 03:26 PM
dave_baer's Avatar
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Join Date: Sep 2002
Location: Plantation, Florida
Posts: 1,568
well, it kinda works like a bump map. Gotta have the displacment map in grayscale, a bmp usually works best for that. Then, all you should need to do is apply the thing and control it in the att. editor. Just, start it with a very minimal number and work up from there, since it does actually create geometry using the map. A high setting will blow it way out of proportion and take forever to test render.


Dave Baer
Professor of Digital Arts
Digital Media Arts College
Boca Raton, Florida
dbaer@dmac.edu