drgonfx, I wish 3d paint could use all the tools of photoshop aswell. I don't care for uvs either. I to would like to see a much better way of texturing objects in maya instead of importing and exporting to and from photoshop.
z1mmnd14, yeah I would guess that ILM would use more than one package aswell, lol. They can do anything. I was reffering to the smaller studios ( I should have said that ) when I quoted movie studios using one package.
How is UV mapping in Max (and others) compared to Maya?
Last edited by THX1138; 15-09-2003 at 05:25 AM.