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# 25 11-10-2003 , 06:31 PM
Witchy's Avatar
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Join Date: Feb 2003
Posts: 1,254
Thanks guys I am working away on it. I have brought the feet in a bit now, thanks Mike; it's interesting how the small touches make a big difference.

Couple of queries. Sorry to be asking such a lot of questions but it seems as one learns one thing it generates a load of questions about the next.

1. Foot rolls - is the best way to set one up to use set driven key via an attribute? I've just been using that technique to get my hands clenching, fingers moving seperately etc, and it occured to me it could drive a foot roll too, to avoid having to roll it manually- is that a good way to do it? In the walk tut Kurt does seem to be moving his foot rolls the same way one moves the driven key things but I wanted to check, as it seems a foot roll would be a jolly thing to have.

2. Character sets. As I understand it, to edit clips or shorter bits of animation together in the trax editor these need to be created on a chracter set and imported back to one character. Is the set the root bone and the geometry or bits of the character selected seperately? Can someone just say how to set one up? Should this be done before animation starts? Advice welcome as I am finding the book a tad confusing on this issue.

Thanks.

btw I found a link to a rather good script that aids with joint orientation after you have built skeletons;

jsOrientJointUI.mel

from

https://homepage.mac.com/jschleifer/HomePage


Last edited by Witchy; 11-10-2003 at 06:44 PM.