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# 4 18-09-2002 , 02:54 PM
Registered User
Join Date: Jul 2002
Posts: 23

..

I've created an OpenGL app using MFC before. Just find an Openl MFC framework tutorial (there are a few around - start at gamedev.net). Basically what you do:

1). Create an SDI app
2). Create a dialog (something to drop your buttons and junk on to)
3). Then you create a "static" control item (from the tool box of crap with button, picture, option, checkbox etc..), or an image or something similar. This will be your OpenGL rendering context. For your basic MFC app (use the wizard) you'll want to override the 'run' method in the '(NAMEOFYOURAPP)main.cpp' file and create your own rendering/message handling loop.


Not sure about all the Maya stuff, but I might be able to help once you get further along with it all.