oo and this is a screen shot of what it looks like and how big it is... I'm gonna play around some more as this has no AA and so on
Automatic near/far clipping values: 0.1, 533.6.
Result:
E:/Projects/Ocean/images/Ocean_WhiteCapsCamShape07.iff
Constructing shading groups.
Rendering current frame.
Frame triangle count: 12800
====================================
Resource Usage At End Of Frame
====================================
1294 Page faults
53.590 Mb Peak total size(Estimated)
18.001 Mb Peak arena size
====================================
48.535 Mb Current
0.125 Mb NURBS Surface Shapes
6.667 Mb Render Cache
1.875 Mb MEL
0.125 Mb Transforms
1.000 Mb NURBS AG
0.007 Mb Render Geometry Arena
0.313 Mb Data Blocks
====================================
Postprocessing rendering result.
Time For Tessellation (hh:mm:ss): 00:00:00
Time For Shadow Map (hh:mm:ss): 00:00:00
Time For Post Process (hh:mm:ss): 00:00:00
Time For Frame Render (hh:mm:ss): 00:00:31
Finished Rendering E:/Projects/Ocean/images/Ocean_WhiteCapsCamShape07.iff
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-Emo
Last edited by Emo; 10-11-2003 at 10:59 AM.