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# 2 14-11-2003 , 10:00 PM
fredriksson's Avatar
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Join Date: Jun 2003
Location: Sweden
Posts: 571
Spontaneously, I'd think about doing this in a modern game engine, like the Unreal engine. It supports static mesh imports from maya and is probably alot cheaper. May not fit your bill, but I'd investigate before discarding.

My 2 cents.


Björn 'santa' Fredriksson

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