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# 3 28-12-2003 , 07:57 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Check out the Animation Constraints video we have. The way I'd go about is to create locators at the points that the ball is planned on being located, such as in the hand and on the table or whatever. Point Constrain the ball to these locators and then animate the weight of the contraint so that the ball will switch from one to another as you want it.


-Mike
www.mtmckinley.net
The Maya Toolbelt