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# 1 06-01-2004 , 11:02 PM
Registered User
Join Date: Dec 2003
Posts: 7

Car modelling help. Poly -> sub-d

Hello.

I've been modelling this car for 3 days and I'm stuck after I do poly -> subd conversion (I'm a total newbie)

I followed almost the same precedure from https://deep.sitenest.net/tutorials/maya/car4/

pic 1. poly of my car. looks too square so decided to go for subd.
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pic 2. wire frame.
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So I converted to subd. And the result came out pretty bad.

pic 3. ugly fender.
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Not only the fender isn't round but also look at that thing!
I figured out if I triangulate the fender, it becomes round but still, that thing doesn't dissapear.

pic 4. wire frame of the fender.
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and another bad boy..

pic 5. head light.
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I just want that part to be smooth.

pic 6. wire frame
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so.... could somebody help me to flatten that thing?

Thank you for viewing this. user added image
btw, I also tried polygon -> smooth option.. and didn't work out well. Anyone know the reason?


Last edited by hutsori; 06-01-2004 at 11:06 PM.