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# 6 11-01-2004 , 01:06 AM
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if it looks flat still your probbably to close for a flat texture..
ok lots of questions.. LOL

wrather you should model geo to map a grase texture on would matter what kind of look your going for and what you have to work with..

if your going for a real 3d look. one that is a little off from reality though in color look thin pfx would do..

if you want your grass to look close to photo real as you can get it, thin some geo with grass textured on it would be better.

if you have maya5 it makes it simpler. becouse with 5 you can convert pfx in to geo..

I would like to get kinda a idea about what were working with hear. could you post like a screen shot of the sean? like from whare you would normaly place the cam ?

is this for a still or animation ?

we get some of thease questions out of the way we can get down to doing the textures thin..

not at this moment.. but I will be wanting to make some very real or at least nice grass for a animation I would like to do latter. There will be some cuts with the grass and trees vairly close to the cam.

Do you have the fur plug in ??

Think I will try some test a little latter..