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# 6 14-01-2004 , 05:36 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
You might want to look again... the grass has nothing to do with it. It's the selected, orange object that is in question in my example.

For ropes, I generally just use thin cylinders. For game stuff, I'll usually make them 3-sided cylinders.

But for tears and rips and so on, I generally use transparancy maps, unless the project calls for something different.

As for the rope's texture, you can make it in Photoshop using photos source, hand painting, and/or both.


-Mike
The Maya Toolbelt