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# 1 21-01-2004 , 04:33 PM
philip - liquid.arts's Avatar
Registered User
Join Date: Jun 2002
Location: germany, near frankfurt
Posts: 111

maya and displacement maps

after days of fighting with this (countless crashes thanks to a somewhat lacking integration of mental ray) I finally had a little breakthrough yesterday.

note that this head is a pure poly model with just under 5000 polys (I tried with SubDs before, but that only crashed... I already logged that bug with Alias). I used the mental ray displacement approximation to tesselate it at rendertime to allow for all the fine detail.

here's the screenshot:

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