Thread: UVW Mapping
View Single Post
# 5 30-07-2004 , 04:05 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Textures in Maya and most other 3D apps (as far as I know) generally tend to be calculated as a square, no matter what resolution the texture is.

I've never had any trouble with just creating the plane at the same resolution as the image.


-Mike
The Maya Toolbelt