View Single Post
# 1 24-11-2002 , 02:27 AM
Darkware's Avatar
Subscriber
Join Date: Oct 2002
Location: USA
Posts: 1,172

Need help with shading stuff.

I'm not very good at texturing, and all of my models are still in their dull, gray state, so I'm trying to master it now. I went through aldesigner's "How I did it" tutorial and learned a lot, but I still don't understand the complex parts. For instance, if I grab a glass shader from the library and apply it to an object, it isn't transparent. All I get is a solid texture that looks sort of like glass. I tried to go into the attributes of each one of the swatches it was made up of, but couldn't accomplish anything. You see, I don't know what the best thing is to add to an object if I want it to be transparent. It seems as though you can just pick any old swatch from the utilities menu, attach it to the material, then click "color output" then "transparency" in the connection editor to get it to be transparent. I just need to know more about it all I guess. Perhaps someone should do a complex disection of hypershade in a tutorial.


www.Darkware3D.com