View Single Post
# 20 25-07-2006 , 04:00 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
haha LOL

The big spoon comes to stir things into motion.

App specific uses are always important to the noob, which is a pet hate of mine, such as the old 'did you use MR for that?' people always need a gimmick and a scapegoat to justify any greatness or love for their chosen software. As always the answer comes down to the artist and not the software that makes something great.

Maya is more commonly used than it was for game creation (ie; models etc) but as Vlad says the engine is the real nuts and bolts of a game.

As I stated, I know Lucasarts use Maya for most animation, set and character work, the engine? who knows? Most games jobs are asking for the 3 main players these days Max, Maya and Z, some are asking for one or two out of them but mainly the 3, for a more flexible employee at the end of the day.

As for my autodesk grudge comment, its true, theres always some twat out there who doesnt like change, hence they have a grudge and make up bull to put people off.

Jay