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# 8 06-12-2002 , 04:46 PM
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Thanks a lot. That helped out. As of now, I am trying to create a texture that has colour 1 solid and colour 2 tranparent. I tried something simple like a checkered texture. I can't seem to make colour 2 tranparent. I figured that after you create the checker tex., you could go into hypershade, create a lambert shader, then attach it to the checker tex. through something like out transparency to colour 2. That didn't work. I tried linking transparency to colour 2 and that didn't work either. I tried linking colour to colour 2, but that didn't work either. Nothing ever works for me in hypershade when I try to think logically. Only the basic textures (ei. lambert, phong, blinn) seem to have a transparency attribute that I can link to colour 2. I assumed that you would simply do one of the things I tried, but I can't figure it out.


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