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# 10 02-01-2010 , 09:48 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Cool Mate, watch that blendshape though it looks like the nose has gotten longer with you pulling the mouth open.

A good way to do blends in Zbrush without causing the other geo to deform is to actually mask the areas out you dont want to affect. You may already know but hey...my 10 cents

Jay