Hi Guys, Working on finishing a game character to drop in UE4 and have just finished the high res head. Thought I would share the results. I didn't bother with the micro detail pass on the skin as Zbrush has to be around 50+mil polygons for it to actually be worth it and my computer crashes at 17mil. Also, included some of the clothing low res game mesh render... result is quite what I wanted the clothing wrinkles are washed out once rendered and in the real time lighting. (i learn't a lot though!) Andy