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# 3 11-08-2007 , 06:41 AM
jsprogg's Avatar
Lifetime Member
Join Date: Feb 2004
Location: Chicago
Posts: 1,712
1 Create a shader for each texture file.

2 Select the oven
right click and change to face selection then select only the faces you want to texture then planer map those faces only.

3 Only with those faces selected go to the hypershade and right click on the texture file you need and click on Assign Material to Selection.

Repeat steps 2 and 3 for the other faces and textures you need.




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