skin deformation question.
I'm modeling a metal exterior and need the skin to not deform. I rigged my biped with arm and leg rolls and attached the "arrmor" to that. I dont have another skin (muscle) just the plates. arms legs shoulder body head. But I get deforming skins? I did use smooth bind, not sure if that was the best choice. I was under the impression if each plate is attached to one joint there would not be any deformation, but I guess I was wrong.
Can anyone help?