Thread: 3D Still
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# 3 10-06-2014 , 06:07 PM
Gen's Avatar
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Join Date: Dec 2006
Location: South FL
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It's getting there. Yeah the scratches, oxidization etc need to be tailored to the key rather than using random procedural noise. Also looking at the reflections in the original, you'll need to simulate the environment behind the camera too.


- Genny
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