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# 1 25-03-2015 , 01:01 PM
Registered User
Join Date: Jul 2012
Posts: 18

Maya surface emitter to curve flow

Hi,

I am trying to get some cubes to emit from a plane and then slowly move upwards for about 4 seconds before being affected by a curve flow that I have created above the plane.

The problem is that at the moment if a create a surface emitter and attach it to the curve-flow then the particles instantly jump to the beginning of the curve flow with no smooth progression.

I have tried using a ramp on the goal weights and this doesn't seem to work (maybe I am not doing it right?)

I have no tried using volume axis with nParticles but that doesn't seem to work either because the effect is totally different. With this I get a sim that looks more like water flowing down a pipe then all of the particles progressing along the same average path.

Really stuck, has anyone got any suggestions?

Thanks in advance!


Last edited by Chris Miller; 30-03-2015 at 04:46 PM.