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# 2 02-04-2007 , 03:51 PM
NeoStrider's Avatar
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Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
first thing i notice, if you're being a 'perfectionist'... make sure you don't render to jpg from maya... if you want a jpg then render it out even to a bitmap, then do a 'save as' in another program like photoshop or something where you can keep it as lossless as possible. that way we can see some details to give you a formidable crit.

from what i CAN see, i like the larger texture on the left wall more than the smaller one on the wall with the door because it doesn't seem to tile as much. the metal texture on the floor isn't so bad, but it does seem to tile a bit. if that's what you're intending, then make some definite sides to each tile. take your metal texture and add a black line around the edges to make it look like it's supposed to tile. otherwise, it just looks like a repeating texture.


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