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# 11 02-08-2008 , 12:16 AM
Registered User
Join Date: Dec 2007
Location: Botswana
Posts: 34
I'll give it a go tomorrow. More likely than not it's the texture/mapping that's screwy. I've never had issues with the rendering, so I don't think anything should have changed there.
I did have 3 fatal errors while I mapped that part. So maybe I should just redo it.