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# 1 27-07-2003 , 01:06 PM
Registered User
Join Date: Feb 2003
Location: Austria - St. Pölten
Posts: 93

For what is the fillet tool good for, if there is always a space between the surfaces

Hello friends !

Well, well, I think it´s a never ending story with the FILLET Tool in Maya. I decided to model in nurbs, because I think that nurbs are really cool for doing such stuff like modelling cars or airplanes, and some other technical things.

Now, I´ve tried a lot with simply two surfaces, which I wanted to connect or melt with a simply Circular Fillet or a Freeform Fillet.

But all attempts bring me the same problem . the fillet does not close the surfaces. There is always a space between the surfaces, and so I don´t get a good mesh.

I don´t want to fix the problem with the tesselation settings, because this only takes effect in the render process. And I want to have a good mesh.

Special Thanks to big Mike. His suggestion is, that I should convert the nurbs into polys, and after that I can fix the problem by "merge vertices".


But now there is one big question:
For what is the nubrs modelling good for, and for what is the fillet option good for, if it will never work in nurbs, and I always have to convert my surfaces into polys ?



I decided to show you some images, how I´m experimenting with the fillet tool. It shows the problem.


user added image
user added image
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Okay, it would be really great, if we could fix the problem !!!
Thank you soo much for every little help, & special thx to BigMike !!!!


:bgreen: bernhard


contact me via MSN: rieder@utanet.at