View Single Post
# 7 29-08-2005 , 12:42 PM
Subscriber
Join Date: Aug 2005
Posts: 121

Originally posted by lisa_gonzalez
Hi there, welcome to SM.



Thanks for the welcome user added image

It sounds like you are trying to map your polygons using sub-d mapping tools rather than polygon ones. To map your polys, just use the projection tools under edit polygons -> texture .

OK, that was my problem. I was going to subdiv surfaces --> texture instead of edit polygons --> texture. I thought, though, that Mike used subdiv surfaces in his tutorial. (After watching the tutorial again I can see that he actually did use edit polygons --> texture.)

About the sphere question, if your can't select the faces of your sphere it sounds like you have made a NURBs sphere, rather than a poly one. You don't use UV mapping for NURBs surfaces, you use different texturing methods.

Yes, I have half a NURBS sphere squashed down to make the roof of the temple, and I couldn't map it. Is there an easy way to map NURBS surfaces?

I think you mean that Mike was using wireframe on shaded option, so that you can see the wire frame of your object whilst still being in shaded mode. To turn this option on, make sure you are in shaded mode (press 5 on your keyboard), then (in Maya 6.5) go to shading under the panel menu, and turn on wireframe on shaded .

Hope this clears up a few things, good luck user added image

LisaG

Ok, so I turned on wireframe on shading, but I still cannot see the wireframe when the object is shaded. I mean, when I turn wireframe on shading on, I can see the slightest change in the edges of my pillar cubes, but not enough to do me any good.


Last edited by Nusirilo; 29-08-2005 at 01:00 PM.