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# 1 11-11-2005 , 02:52 AM
Registered User
Join Date: Sep 2005
Posts: 23

mapping multiple textures

I have a object, and I want to put two different textures on it. One on the front and one on the back. Two different UV maps. Whats the best way to do this?
If I split the mesh into two seperate objects, I get a visible seam along the border edges.