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# 23 11-09-2008 , 04:52 AM
Gen's Avatar
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Join Date: Dec 2006
Location: South FL
Posts: 3,522
Yeah well, you have to be careful with the photon intensity, as too high a number will burn out the objects near the light source so you probably might want to back it down a bit and bump up the GI scale in the render settings then tweak until you find a nice balance between the two. Hopefully you're not rendering at a large resolution, personally I think 320x240 is fine for testing general illumination.


- Genny
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