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# 3 06-02-2003 , 03:29 AM
NitroLiq's Avatar
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Join Date: Nov 2002
Location: New York
Posts: 2,133
One thing I can say is that you probably want to use a point light (or spotlight) instead of an ambient light. Then, it's just a matter of matching your lighting attributes with your shader attributes so the light can shine through.


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