Human IK bindpose
So how does it work?
I have created a character using mayas HumanIK and skinned it to my poly mesh. I deform the IK system with the default controls but how do you go back to bind pose?
The poly mesh goes back to bindpose leaving the rig in it's posed position!!
Do you have to select all your controls and set them back to zero or is there a short cut?
Many thanks
It is by my will alone I set my mind in motion