zero out the controls?
Just do it once, grab the code from the script editor and put it on a shelf.
I think only joints hold bind pose information and joints are usually controlled by curves once rigged so the bind pose info becomes redundant.
Usually people would deal with skinning in a separate scene file where they would use the bind pose information to ensure everything is where it needs to be before connecting controllers with a script.
FX supervisor - double negative
Last edited by LauriePriest; 10-04-2011 at 10:54 AM.