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# 4 10-04-2007 , 01:41 AM
jsprogg's Avatar
Lifetime Member
Join Date: Feb 2004
Location: Chicago
Posts: 1,712
ok to group the objects select them all then hit ctrl + G to group them.You will have a new group most likely called group1 if it's your first,you can double click on it either in the channel box or the outliner and rename it to whatever you wish.
The pivot point for your new group will be at the origin (0,0,) so you can either center the pivot which I believe is located at modify/center pivot which will move it to the center of the group or if you want to animate it select the move tool then hit the insert key (ins located on the 0 of the right hand number pad) and then move the pivot to the center of the shaft on the propeller so it can rotate properly and then hit insert again to complete the pivot move.If you did not delete the history on the objects before you grouped them you might want to do that to clean up any unused transform nodes,but make sure your geometry is not smoothed before deleting history because you will not be able to get back to your lowest base mesh if you delete with a smooth it will become perminent.