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# 6 02-01-2007 , 03:16 AM
gster123's Avatar
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Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Use a blinn shader, default values should work with a slight adjustment in the reflectivity, and some reflectivity blur on it should do the trick.

Your probably gonna have to do a few test renders to get it rith though


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