One thing I forgot to ask. For the waistband, do you think I should model it as part of the torso (then constrain the material to it) or as a seperate object, but bound to the same skeleton (or even parented to the hip bone), or use another technique (perhaps something like making it an active rigid body, and the torso passive, so they collide)? The last idea is probably over complicating the issue, but I'm just trying to get a feel for what other users would do in this situation, thanks, gubar