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# 1 01-07-2008 , 12:50 PM
Registered User
Join Date: Mar 2007
Posts: 1,055

Rendering wire frames on smoothed models

Hi folks,

trying to do this at the moment. I've tried using a box ramp with two colours/no interpolation, which would be good except that it gives lines of varying thickness according to the density of the mesh (so you get very uneven lines).

The most luck I've had has been just applying a base mesh level uv map as colour, though the problem with this is that, due to the smoothing / uv seams, I've having to rejig and attatch different uv shells to there's not artefacting on the wire where seams join.

It's pretty laborious... isn't there any easier way just to render a base level wire on your smooth mesh?

cheers

gubar