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# 1 03-10-2011 , 05:49 PM
Registered User
Join Date: Oct 2011
Posts: 6

Fun with normal maps (not)

Hello there. I'm having a bit of an issue with normal maps so I figured I'd post it here.

I'm currently working on a lowpoly soldier character for a C&C mod, but since I was planning to make some decent quality renders to add on my portfolio I decided to give it a bit more depth with normal maps and higher def textures than the 256x256 I was supposed to be using.

So, here's my problem:
user added image

As you can see my normal map "flips" halfway through the boots, making the inner side bumped, the outer side hollowed, and creating the worst seam the world has ever seen where the UV edges meet. So far I tried (to no avail) flipping the normals, modyfing the UVs and deleting/recreating faces. None of this helped and now I'm stuck with this. Can anyone help me out? :\


By the way, here's the Normal map if you want to check for errors. The boots are on the upper left corner.